i think you cant use no_shadow in a light group ..
no_shadow can be use on a specific item on which you dont want to cast
shadows
if you need a light source which dont cast shadows ..you must use an
ambient_light, or reajust your assumed_gamma ...
news:web.451b07e2acea95bfa0c272b50@news.povray.org...
> Is there a problem with using no_shadow in a light_group? (PovRay 3.5
Linux)
>
> I have modelled as lamp and placed it in a light_group with 2 point
lights.
> The light bulb texture has a high ambient value, yet it kept rendering
very
> dark. After playing with it I discovered the dark is because of shadowing
> from the point lights. But the bulb has no_shadow on it, and the lights
> are both shadowless!
>
> If I render the lamp separately it is fine. I only get the problem in the
> light_group. And I need the light group because I don't want the point
> lights in the rest of the scene.
>
> Anyone seen this before or know how to get around it?
>
> RG
>
>
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